

Outdoors in the city, movement is basically a question of picking a direction and holding down a single button. So far so good, but in many ways The Amazing Spider-Man is more impressive to watch than play. There are also stealth sections, admittedly more appropriate to the Dark Knight than wise-cracking Spidey, but still fun when sticking to the shadows, thinning the herd one goon at a time. And, of course, there are the super-villains such as Rhino and Scorpion who, despite being reduced to mere mutations rather than compelling characters with their own backstories, still look brilliant and take considerable speed and patience to wear down. Spidey's enemies come in all shapes from bots that can be battered by hand, to mutant hybrids and larger mechs that must be disabled "boss-style" through targeting hotspots. There are optional distractions to the main action, including picking up collectable items and taking photographs, but your main concern remains saving the city from genetic freaks and Oscorp's ham-fisted attempts to contain them. In play, it returns to the open-city style last seen in Spider-Man 2, allowing you virtually free reign to web-sling your way through New York, picking out objectives on your trusty new smartphone Satnav. The Amazing Spider-Man kicks off months after Curt Connors – aka the Lizard – is safely behind bars, told through a semi-interactive intro that sends Gwen and Spidey back to Oscorp minutes before all hell breaks loose. However, imitation has never been a problem for other genres and when the results are as eye catching as this, developer Beenox at least deserves the chance to convince us that this is more than some tribute act.Īnd it largely does.


S ome will look on Spidey's latest outing and see a thinly veiled clone of Batman: Arkham City, and in many ways they are right.
